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Back 4 blood deck builds
Back 4 blood deck builds




back 4 blood deck builds

As for me I like to be a medic and Mom is looking stronger than ever for this purpose thanks to her rework. The rest of your deck should now be focusing on your playstyle and what types of weapons and loadouts you’re comfortable with. If everyone plays Share the Wealth then that’s 400 for yourself to spend or 1600 when combined for Team Upgrades in the shop (Saves on using cards like box of bags for extra inventory slots with their respective health deductions). Share the wealth gives everyone on the team 100 copper at the start of the level. But if everyone is on board with using a card slot and pooling your money together for gear. Share the Wealth: (Optional, depending on how good the team is at completing objectives and quickly sweeping areas for valuables.) Hives contain plenty of copper and offer an additional card play at the start of the level… if you can survive them. Especially handy if you come across a super stacked weapon early on in the campaign or in the Hives. The extra-neat thing about this is that unbolting your weapon is a PERMANENT effect on the weapon and will persist into other levels – a full party all playing Weaponsmith can mitigate the cost of moving legendary attachments to higher tier weapons for only 100 copper. With weaponsmith however, you can do this WHEREVER you are on the map. Weaponsmith: As of the latest update, for 500 copper you can now “unbolt” your weapon inside saferooms and detach any attachments you’ve got on them. Stealthy Passage: (Only one person needs to play, whoever won’t be playing a scavenger card preferably.) Brand new to the expansion, Stealthy Passage while eliminating the ability to carry important items like stun guns and defibrillators is not only going to allow you to disarm unavoidable horde triggers but will also help with the economy by giving 25 copper to everyone upon a successful disarm. Copper Scavenger is an idea considering the lesser spawns but if they’re all going to be small piles… there are better cards to help the economy and saves you hunting around and risking a boss/horde attack. For offensive items you can rely on Hoffman (And maybe Heng?) to pop them. I’d suggest prioritising Support and Quick Items mostly to make sure you have healing items, defibrillators and stun guns more readily just in case. Scavenger Cards: (Best practice to divvy up the scavenger cards across the team if possible) Scavenger cards are going to be a new imperative now that free accessories will not spawn in the world on their own, with this card however you can alleviate that problem and make it so they do again… albeit at a lesser frequency. Simply to compensate now that Safe Rooms no longer recover health and restores a considerable amount of trauma damage from the get go. Well Fed played by multiple people will compensate the -10% health deduction.įresh Bandage: At the start of every level, restore 15 trauma damage and heal any missing health. Lives no longer recover from cabinets, first aid kits, defibrillators or upon reaching the safe room so everyone should be playing this card. Much Like Nightmare mode, without this card (Thanks to Mom’s rework) you’re sitting at an instant kill once your health drops to 0.

back 4 blood deck builds

Needs Of The Many: +1 Team Extra life, -10% health. That makes your base health 140 without the 30% stamina decrease from the equivalent Canned Goods card. Probably the most explanatory of the cards, now imagine everyone on the team plays the same card. Well Fed: Increases your team’s health by 10. This being said, communication is key and ideally you’re going to want to ensure that there is no overlap among players for cards that need only be played by one person. Now the top picks I suggest are by no means the “Holy Grail” of cards but, they are going to focus on those item and economy handicaps that No Hope enforces innately. In contrast to this, random card shrines are now more frequent which further confirms that the No Hope difficulty demands players get used to earning and saving copper while supporting the overall economy of the campaign – ensuring you play in the most optimal way possible.Īlso, No Hope players will start with their entire deck! This completely alleviates how to prioritise the order of your cards but, with the additional changes, you might find that you need to consider cards that you wouldn’t normally to offset the new handicaps. The changes include but are not limited to: fewer copper piles (All of which will now be small), Boss attacks at random, no free accessories in the world and no free charges for first aid cabinets. Alongside the first expansion: Tunnels of Terror, Back 4 Blood is also introducing a new difficulty that changes what you need to be prioritising in your decks.






Back 4 blood deck builds